The Digital Hollywood Experience

 

Monday, January 7th, 2019

10:15 – 11:15 AM

Session I

LVCC, North Hall, N258

Gaming: The Killer AR/VR/MR App

Games more than ever represent “the” immersive market opportunity.  From the breakthrough of Pokemon Go to the single player VR immersive experience, the gaming platforms – from SmartPhone and console to the Gaming Arcade and Room-Scale VR – games are the dominant future.

Greg Potter, Analyst, S&P Global Market Intelligence

Jenna Seiden, Venture Advisor/XR Consultant, Lumo Labs

Anthony Borquez, founder and CEO, Grab

Laura Martin, CFA & CMT, Managing Director, Entertainment & Internet, Needham & Company

Don Daglow, CEO, 4thRing Inc., President, Academy of Interactive Arts & Sciences Foundation

Guy Costantini, Vice President of Global Interactive Marketing, Skydance Media

Moderator - Ariella Lehrer, Ph.D., President, HitPoint Studios

Greg Potter is a Research Analyst at S&P Global Market Intelligence, covering devices capable of delivering OTT content. In this role, Mr. Potter writes about and analyzes the markets for smart televisions, video game consoles, streaming media players, virtual reality headsets, personal computers, smartphones, tablets, and Blu-Ray players. Mr. Potter has been an analyst for over seven years and began working for S&P Global Market Intelligence in 2014, and has worked as an analyst at Multimedia Research Group, NPD, and In-Stat prior to that. Mr. Potter graduated from Arizona State University with a B.A. in Political Science, and has enjoyed building computers and other electronic devices from a very young age.

 

Jenna Seiden is a Venture Advisor for Lumo Labs, a global emerging technology venture-builder for social impact where she invests in startups using XR, AI, IoT, robotics, and Blockchain to solve global problems using the framework of the United Nations’ Sustainable Development Goals. She also independently serves on the board and advises companies in the AR/VR, video game, esports, OTT, and film/TV ecosystems. Her other current focus is on location-based entertainment for AR/VR studios working with clients such as Beat Games, Exit Reality, Springboard VR, VRsenal, and Felix & Paul. Jenna was most recently the Head of Content Acquisition & Partnerships for HTC Viveport, managing the home, mobile & LBE storefronts. Prior to HTC, Jenna was the VP of Distribution at Maker Studios, VP of Strategic Partnerships at Xbox, and was a video games agent at Creative Artists Agency. She began her career in sports marketing at the NBA managing sponsorships for both the NBA and WNBA after graduating from the University of Pennsylvania. She received her MBA from the UCLA Anderson School of Management.

 

Laura Martin received her B.A. from Stanford and her MBA from Harvard Business School, and she is a CFA and CMT. Martin began her career at Drexel Burnham Lambert in media investment banking, followed by Capital Research & Management, where she advised $100 billion and managed a $500 million portfolio of media stocks. She moved to Credit Suisse First Boston in 1994 as the senior media analyst, where she was nationally ranked by Institutional Investor between 1999 and 2001. In 2002, Martin moved to Paris to become EVP of Financial Strategy and Investor Relations for Vivendi Universal. In 2004, she founded Media Metrics, LLC publishing equity research on the largest entertainment, cable and Internet stocks in the U.S., where she was nationally ranked as “Best of the Independent Research Boutiques” by Institutional Investor for many years. In 2009, Martin moved to Needham & Company, where she publishes research on the largest Internet and Entertainment companies.

 

Don Daglow, CEO, 4thRing Inc., President, Academy of Interactive Arts & Sciences Foundation: Don Daglow is a three-time Inc. 500 CEO and 2008 Technical Emmy® Award recipient who advises game developers and publishers around the world, as well as teaching entrepreneurs at the Founders Space accelerator in San Francisco. His clients range from small mobile game startups to large international publishers.  Don is the only games industry executive who has led development teams on every generation of the first three decades of video game consoles, working on each cycle from the Intellivision in 1980 to the PS4 today. He produced two of EA’s first three sports titles and led development teams on the award-winning sports games La Russa Baseball , Madden NFL for PC, and NASCAR Racing.  He speaks extensively in North America, Europe and Asia at conferences focused on interactivity and entertainment.  He also serves as President of the Academy of Interactive Arts & Sciences Foundation, the charitable arm of the AIAS.  Don's career in game design began in 1971 (before Pong), and he has been designing online titles since 1987 (before the Internet). In addition to an Emmy® Award for Technology and Engineering in 2008 for his creation of Neverwinter Nights, the first graphical MMORPG, he also received the CGE Award in 2003 for "groundbreaking achievements that shaped the Video Game Industry," and his game Utopia is featured in the touring Smithsonian Museum "Art of Video Games" exhibit.

 

Guy Costantini is Vice President of Global Interactive Marketing for Skydance Media, known for high profile blockbusters on cherished franchises like Terminator, Altered Carbon, Mission Impossible, Star Trek and many others. As marketing leader for the Interactive group, he is working on multiple VR titles like the recently released Archangel: Hellfire and the upcoming The Walking Dead: Saints & Sinners. While diving head first into virtual reality is his current focus, Guy also serves in advisory capacity to a select number of companies, out to change the games space for the better. In his career, he has had the chance to work on several industry-shaping games like The Witcher 3, League of Legends, Marvel: Contest of Champions, Arena of Valor and Gwent. The only thing he loves more than games are his family and bringing amazing games to eager players, which he has had the pleasure to do for hundreds of millions. Before getting into the space, he worked several years in the high-growth tech startup and music industries in New York, but he was not in games and was encouraged to wear suits so instead he quit that and went on to doing what he loves in Southern California.

 

Ariella Lehrer, Ph.D., President, HitPoint Studios: A well-known game industry veteran, Ariella has dedicated her career to creating unique interactive experiences that seek to expand the market for new technologies. Her growing portfolio of products has consistently engaged new customers, in particular women and children, for more than three decades. Lehrer currently serves as President of HitPoint Studios, a talented team of 25 engineers, designers, and artists in Western Massachusetts. HitPoint works with clients such as Microsoft, Google, Disney and Electronic Arts to build engaging apps, solve complex technical problems, and maximize the potential of new technologies such as Augmented Reality. Lehrer has a PhD. in Cognitive Psychology from Claremont Graduate University and writes about interactive design and technology on her blog, www.ariellalehrer.com.